OFFF BY NIGHT: ANTWERP 2016
I had the honor of directing the title sequence for the 2016 OFFF festival in Antwerp, Belgium. Combining traditional graphic design with complex 3D simulations, this piece was an experiment in process, order, and chaos.
We started by using a clean grid to lay out each name in a variety of different ways. This provided us with a range of type lockups to pair with animation techniques. It also added a layer of consistency to an otherwise unpredictable piece.
Throughout the process, we had one basic rule: animate everything in 3D, but render it out with flat colors. Our goal was to combine powerful tools that are typically reserved for photo-real visual effects with elements of graphic design. Below are a few of our initial tests.
Color played a crucial role in this project. Without shadows, highlights, or texture, our color palette was front and center. It not only served as a unifying element across a variety of animation techniques, but it also provided a balance and rhythm to the overall piece.
The resulting effect is something that is playful and straightforward, yet simultaneously unpredictable and complex.
ROLE: Director | STUDIO: The Mill
CREATIVE DIRECTOR: Mario Stipinovich